![]() Before he was a magician or a swordsman, Kvothe was a musician, and the soul of the trouper is present throughout the entire narrative. Most importantly, however, is that a Zelda game is never complete without its iconic music, and the same is true of Kvothe. He also learns to appreciate the small things: a new shirt, a free meal. Just as Zelda players must learn to cycle through weapons and discard equipment, Kvothe is forced to be economical to the extreme. ![]() The first is that Kvothe, like Link, begins his story with almost nothing – and what few precious items he does have often seem flimsy. You could point to Kvothe’s training with a sword or the magic that pervades the world of the Kingkiller Chronicle, but there are two better reasons to recommend The Name of the Wind to fans of Zelda. By contrast, almost everything readers experience in The Name of the Wind comes directly from Kvothe’s-somewhat distrustworthy-lips. The princess must urgently return to her kingdom. All buildings were destroyed except for the royal castle, where the beautiful Helen, the king’s niece, was visiting. A terrible whirlwind swept through the kingdom and shook the earth. Be sure to check out our coverage of those, and if you’re intrigued, read the whole interview yourself here.There’s one massive difference between Link and Kvothe, the primary character of The Name of the Wind: Players never actually get to hear Link speak. The story of «My Kingdom» begins with a monstrous tornado. The team also discusses why they chose to return to Breath of the Wild‘s world, the reasons for implementing the sky region, the efforts they took to not make the game too familiar, and, of course, the return of traditional dungeons to the game. This is just one of the many topics discussed in this interview. It’s really clever though how it works its way into a lot of the design without the player noticing too much. I’m very glad my partner has a deep patience for me. ![]() As I’ve been working my way through the game, I’ve even been saying, “Haaaands,” in a sing-songy voice every time I see a hand motif. Reading this, it was very much one of those, “I didn’t consciously notice it before, but now that you point it out, I see it everywhere,” kind of things for me. Prince Arthur was a brave knight to respond to a challenge - bring the prosperity to the ruined and devastated lands in order to escort Princess Fiona. And you realize, “Oh, so that’s what we were doing…” you know? But then after you’re done, you see that all sorts of things were actually connected. It also talks about a major struggle called “The Imprisoning War,” which until now was considered a myth even in Hyrule.įujibayashi: And the protagonist’s name is “Link” after all.Īonuma: Oh… I just got the connection… (Laughs)Īonuma: It’s funny how these things work out, isn’t it? You don’t notice these things when you’re developing the game. Wakai: We also expressed the “hands” theme by implementing handclaps and such in the game’s music.Īonuma: Well, simply put, “hands” expresses the idea of “connecting.” This applies to the story too, which connects to Hyrule’s past. If you watch the trailers that we’ve released so far, I think you may be able to get a sense of this atmosphere. Takizawa: We were intentional about making this “hands” theme show through in the visuals as well as in the story direction. What’s unique this time is joining hands and cooperating with various characters, and at times, creating items with Link’s own hands and utilizing them as you progress. This “hands” theme also crops up here and there as a key element as the story develops.ĭohta: The previous game was a relatively lonesome game, or rather an endurance game where you made full use of Link’s body and strength alone to traverse the vast world. We even included this symbolically in the game’s mechanics, such as having scenes that use hands when opening special doors. For example, abilities that Link uses to solve puzzles are all released from his hand and arm. For this title, we chose “hands” as the key theme to bring them all together. Fujibayashi: Titles in the Legend of Zelda series intertwine all the elements of gameplay, mechanics, and story, and combine them all into a single game.
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